Subject: Re: [stella] Player data loading...semi newbie From: Chris Wilkson <ecwilkso@xxxxxxx> Date: Wed, 17 Oct 2001 16:17:26 -0400 (EDT) |
On Wed, 17 Oct 2001, Erik Mooney wrote: > Actually, the concern is that the technique requires +/- 384 consecutively > addressable bytes of RAM. The Superchip doesn't have that much, although > you might be able to pull it off in a two-line kernel that didn't use the entire > screen vertically (think Defender). How does Megacart distinguish RAM > read/write? It would have to be a fairly high-order address line (A9-A11) > for this to work. Hmmm....good point. I was thinking that you'd only need as many bytes as lines in your kernel. Your index could wrap around from the end of the page to the beginning. Will Y-indexing work like this? Or does it actually go to the next page? I don't know if it's signed un unsigned... But regardless, the Superchip only has 128 bytes. I always forget that you use twice the memory space because of the read/write complication. The Megacart allows up to 2K RAM selected at a given time, choosing from up to 128KB of total cartridge RAM. But it only supports 512 bytes of contiguous RAM, using A9 as the read/write line. > >(*) Don't set the RAM on fire, or subject it to nuclear reactions, but > >otherwise....???? > > Aww, c'mon, VCS hardware is legendary for its indestructibility :) Well....have you ever *tried* to set a chip on fire? :P And how many times were you able to obtain a verified nuclear fission reaction? And if you've actually done fusion, I have a job for you! And so do a lot of other people! :) -Chris - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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