Subject: RE: [stella] Warring Worms user interface From: Chris Wilkson <ecwilkso@xxxxxxx> Date: Mon, 18 Feb 2002 22:35:51 -0500 (EST) |
On Mon, 18 Feb 2002, Glenn Saunders wrote: > Not only that, but there is no need for reset and select to go back to > variation 0 because the typical way you'd do that with a 2600 cart is to > power-cycle the VCS ;) Select and reset should move forward quickly, like > Space Invaders. I think Asteroids does it that way too, but somewhat > slower since it has fewer variations. I disagree. I remember missing the chosen game by one and having to start over again. I don't think it ever occured to me to power cycle the machine. So I think having a wrap around is a very good thing from a user stand point. > 2600 user interface conventions make a lot of sense, I think, both styles, > the numeric and the late-era menu one. You have to have a really valid > reason for breaking from convention. Here, I agree. But I don't think one should blindly adhere to a standard. Evaluate the standard on a case by case basis and then make a decision. Any diffferences should both feel intuitive and have a clear purpose. -Chris ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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