Re: [stella] Skeleton - a new game

Subject: Re: [stella] Skeleton - a new game
From: "Fabrizio Zavagli" <rasty@xxxxxxxxx>
Date: Thu, 29 Aug 2002 19:21:15 +0200
Hi Eric,

very nice maze...!
I've briefly tested it on CyberStella at work with no sound and am going to
test it now at home with a CuttleCart..

Just one little suggestion that came to my mind: it would be nice if the
side walls sections could get bigger (larger) as they come near, and thinner
as they get distant. Correct me if I'm wrong, but the side walls sections
are currently always 3 pixels wide, right?
You can more or less see what I mean by taking a look at the 2nd screenshot
of Escape from the MindMaster from AtariAge:
http://www.atariage.com/screenshot_page.html?SoftwareLabelID=167 , where the
distand wall sections are about 4 pixels wide, unlike the closer ones...
That would add some to the 3D effect, even if I acknowledge that with the
playfield resolution, the result won't be so evident..

Ok now I can't wait to hear the sound effects!

/me connects his 2600

Congratulations for the game and ciao,
Fabrizio.-

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