Subject: [stella] Analog Clock v0.0 From: "Andrew Davie" <adavie@xxxxxxxxxxx> Date: Mon, 20 Jan 2003 20:19:55 +1100 |
As a sideline to my development of the fighter game, now tentatively titled BabyBasher ;) ... I have improved the sprite system to be capable of automatically adjusting frames based on centerpoints. The attached demo shows a simple clock hand rotating - two versions are included ... clock01.bin has just the hand clock02.bin has the hand with additional info to clearly show where the frame is Not sure if I'll turn this into a fully clock program... would only take a couple of hours, though. Is there any demand, I wonder? Cheers A PS: Z26 -g11
Attachment:
clock.zip
Description: Zip compressed data
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] VCS Hard Drive, Rob | Thread | [stella] Analog Clock v0.1, Andrew Davie |
Re: [stella] VCS Hard Drive, Rob | Date | [stella] Analog Clock v0.1, Andrew Davie |
Month |