Re: [stella] Generic kernal or just build a game?

Subject: Re: [stella] Generic kernal or just build a game?
From: Manuel Rotschkar <cybergoth@xxxxxxxx>
Date: Tue, 30 Mar 2004 08:30:57 +0200
Hi here!

So for the purpose of determining which tombstone to "turn on" you really treat the playfield as half resolution (16 cells across rather than 32, the edges aren't used).

Easy then, adding one more LSR for dividing the xpos by 8 instead of 4 should do the trick for you as well.


Greetings,
	Manuel
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