Subject: Re: [stella] Reflex: Paddle woes From: KirkIsrael@xxxxxxxxxxxxx Date: 2 Apr 2004 17:37:44 -0000 |
> Timer based interrupts would be really nice here, as it is you're probably >going to need to find a way to slip polling the paddles into your regular >code. Polling the paddle is quite quick, but it must be at regular intervals. >The amount of time between polls determines the sensitivity of the paddle Can anyone provide a guesstimate for the low and high amounts of time the discharge is likely to take? In terms of scanlines, (which is the lower limit of sensitivity for a game that reads the paddle during the kernal, I'd wager) or in terms of machine cycles? Obviously, if the answer were "under 30 scanlines" then overscan would be perfect, but i don't think that's the case, or else people wouldn't be talking about it so darn much :-) -- KirkIsrael@xxxxxxxxxxxxx http://kisrael.com "The Wonder Twins had the right idea. I defy you to think of any crisis situation that would not be vastly improved by the presence of a gorilla with a bucket of water." --Maraud ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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