Subject: Re: [stella] Reflex: Paddle woes From: "Eckhard Stolberg" <Eckhard_Stolberg@xxxxxx> Date: Fri, 2 Apr 2004 22:14:02 +0200 |
> Again, at the risk of sounding like a broken record, what's the > estimate for how long it takes, in machine cycles or scanlines? You can start polling the paddles right after you have stopped discharging the capacitors. Mondo Pong and the second load of Party Mix do this. Then it takes about a 180 degree turn on the paddle to deleay the bit-flipping by 256 scanlines. Since a paddle has a range of about 300 degree, I suppose you can count for about 400 scanlines before the paddle-bit would be guaranteed to have flipped. > I guess this weekend I can try whipping up some sample code. Maybe I > should tell Al to put some of my royalties towards a stelladaptor or > two...(I think I've budgeted spending my royalties like 2 or 3 times > over...it's "paid" for my hotel in Philly, part of my iPod, some gaming > gear at Philly, etc etc ;-) While the Stelladaptor is a very nice device that I highly recommend for anyone playing 2600 on an emulator, it does work a little differently than a real VCS. Also it's data gets interpreted by an emulator. So for this particular problem of finding out what the limits are for reading a paddle, it's not going to be acurate enough to give a definitive answer. Ciao, Eckhard Stolberg ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Reflex: Paddle woes, Thomas Jentzsch | Thread | RE: [stella] Reflex: Paddle woes, Lee Fastenau |
RE: [stella] Reflex: Paddle woes, Lee Fastenau | Date | RE: [stella] Reflex: Paddle woes, Erik Mooney |
Month |