Subject: [stella] INV+ Release Candidate 2 From: "Erik Mooney" <erik@xxxxxxxxxx> Date: Wed, 7 Apr 2004 14:53:07 -0500 |
Changelog: - "Fixed Manuel's bug" so the fire button starts a new game - Implemented invisible invaders, since it sounded like Thomas might do it himself if I didn't. :) And it really was possible in about 15 minutes with no extra RAM. Hit Game Select twice to cycle into inviso mode. Same rules as the Atari SI - the invaders appear briefly when you hit one or get hit. - The invaders' bombs are now always displayed in gray. This is a side-effect of the above - when I first made the invaders (playfield) invisible, the bomb (ball) also became invisible. :) When in inviso mode, the bombs cannot be seen until they fall below the lowest level of invaders - this is unavoidable. - Added an easter-egg to display my initials. Once you know how, you can usually do it if you try, but I want to see if anyone ever finds it. :) (It's obfuscated in the source which I'll post here eventually.) I didn't think I was anywhere close to this, but I'm now also out of ROM as well. Of course, oodles of optimizations are possible, but any new features now must really be worth that effort. :) - Erik
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