Subject: game prototyping language From: Tom Dunn <td629@xxxxxxxxx> Date: Mon, 27 Sep 2004 13:15:39 -0700 (PDT) |
Hi all, I built a programming environment for children and beginning programmers a few years ago and have been working on it here and there since then. It occurred to me that some of you may find it useful for game prototyping. http://judo.sourceforge.net/ It is based on Java, except writing programs with graphics and user input is very easy. All you have to do is write a "void main()" function and put all your graphics and user input code right in there, like this: void main () { int width = getDrawingWidth() / 4; int height = getDrawingHeight() / 8; setColor(red); fillRectangle(100, 100, width, height); setColor(purple); drawOval(200, 200, width, height); } You click on the run button, and your program pops open in a new window. You can do keyboard I/O as well as respond to key press and mouse events. If you download it, check out the program "Look Out" that you can get from the File menu -> Open Program. Its based on Kaboom. There are a bunch of samples in that Open Program dialog as well as the Open Sample Program dialog. And there is a function reference and tutorials under the help menu. -Tom __________________________________ Do you Yahoo!? New and Improved Yahoo! Mail - Send 10MB messages! http://promotions.yahoo.com/new_mail
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