Subject: Re: [stella] Crazy Balloon Update From: Manuel Rotschkar <cybergoth@xxxxxxxx> Date: Mon, 28 Feb 2005 17:02:33 -0500 |
Hi there! Dennis wrote: >>> 1) Why do the moving platforms flicker? >> It's the ball. I just made it look like the PF ;-) > I guess I still don't understand. > I haven't gone through the source yet. Do you not have enough time to > adjust the ball's position mid frame? Hm... you mean repositioning? Would be tough to do I think. I'd need to determine a 2LK block inbetween the two spikes where there's "no balloon" to be drawn. Is the flicker worse enough justifying another 60-80 bytes of ROM for two additional kernel lines? After all there's only 2 out of the 16 levels that have them. While my crazy-balloon-engine is pretty flexible, I avoided coding any single-level-extra-stuff so far in favor of more general mechanics. Lee wrote: > And while the suggestion may not be faithful to the arcade, I think > Thomas's suggestion about inertia would be cool. Heh, why don't you guys play Thrust then? I heard there's a pretty good 2600 version available? ;-) Albert wrote: > Are you going to add additional levels beyond what the arcade game has? I think so, yes. Probably not for the Mini Game Contest version though. I currently have more than 1K remaining, but I'm running out of space quickly... I also have a nasty additional idea for a new obstacle for the balloon, which I plan to have as a replacement for a certain effect that I can't recreate on the VCS... Thomas wrote: > How about using different colors for the levels? Sounds good. I'll add a color member to the layout object. (Heya, now I'm talking! OOP in 65XX assembly! ;-)) >> Don't think it's possible. For one I'm reading the PF data from >> pointers and then... is my balloon a 1LK sprite :-) > Well, you are using still SkipDraw (try SwitchDraw!), WSYNC and SLEEP. > So there just *might* be enough space. :-) Hm... well, I could now tell you that I really like the striped look and that it is IMHO even closer to the "spikes" of the arcade than a solid appearance, BUT: I really want to see you finding the required 32 cycles ;-) Greetings, Manuel Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
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