Subject: [stella] Re: Combat programming From: jimn8@xxxxxxxxxx (Jim Nitchals) Date: Tue, 4 Mar 1997 11:37:45 -0800 (PST) |
> > Well, nobody's arrested me yet anyway. No problem, it'd just spoil all > the fun for me if someone else came up to me with a listing that was > already done. Sorry I'm so paranoid, but disrespecting copyright law, even a little, isn't OK for me considering that copyrights protect my own work. > Then it will remain a mystery until we can track down the guy who put that > code in there. I'll wire an LED and try to figure out what function it seems tailored to. Illuminating the game reset switch is my first guess. > Wait a minute...What boot code? The initialization code at $F000 is what I meant. Combat's initialization code starts with an SEI instruction, which I find humorous considering there are no interrupt sources available. Perhaps the prototyping environment generated them. -- To unsubscribe, send the word UNSUBSCRIBE in the body of a message to stella-request@xxxxxxxxxxx
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