Re: [stella] Combat programming

Subject: Re: [stella] Combat programming
From: Nick S Bensema <nickb@xxxxxxxxxxxx>
Date: Mon, 3 Mar 1997 18:39:56 -0700 (MST)
>
>> Last, there's definitely code in there to flash an LED wired to bit 4 of
>> port B when the game is over.  Presumably Atari ditched the LED to save
>> money.
>
>So once when I was dreaming about what kinds of games to write, it
>occurred to me that if I really wanted a cool version of Star Raiders,
>you could make one that had a special keypad (instead of the one that
>came packed with it) that had lights for the shields and other features.
>E.g. when the shields were on, the light would go on.  Or perhaps three
>lights for each...green=good, yellow=ok, red=bad, none=off or nonexistent.
>Is this possible with this kind of code (and a specially made control panel)?  
>Thanks...

The Atari 2600's joystick ports allegedly have a means for output that 
NOBODY EVER, EVER, EVER USED.

So it's possible.  But would you be willing to build a control panel
for anyone who wanted one, even if you knew how to make one?

Didn't think so.  Oh well.  :-)


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