Subject: Re: [stella] Combat programming From: Nick S Bensema <nickb@xxxxxxxxxxxx> Date: Mon, 3 Mar 1997 18:39:56 -0700 (MST) |
> >> Last, there's definitely code in there to flash an LED wired to bit 4 of >> port B when the game is over. Presumably Atari ditched the LED to save >> money. > >So once when I was dreaming about what kinds of games to write, it >occurred to me that if I really wanted a cool version of Star Raiders, >you could make one that had a special keypad (instead of the one that >came packed with it) that had lights for the shields and other features. >E.g. when the shields were on, the light would go on. Or perhaps three >lights for each...green=good, yellow=ok, red=bad, none=off or nonexistent. >Is this possible with this kind of code (and a specially made control panel)? >Thanks... The Atari 2600's joystick ports allegedly have a means for output that NOBODY EVER, EVER, EVER USED. So it's possible. But would you be willing to build a control panel for anyone who wanted one, even if you knew how to make one? Didn't think so. Oh well. :-) -- To unsubscribe, send the word UNSUBSCRIBE in the body of a message to stella-request@xxxxxxxxxxx
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