Subject: Re: [stella] Combat programming From: Nick S Bensema <nickb@xxxxxxxxxxxx> Date: Tue, 4 Mar 1997 12:01:30 -0700 (MST) |
>> I noticed first and foremost that the code examples you provide have >> better variable/label names than any of my files. What file are you >> using, or is it your own creation, or a hybrid of yours and someone >> else's, or what? > >I started from an anonymous disassembly that was quite old, and fixed it >up myself. Distributing it would violate Atari's copyright *and* that >of whoever did the first pass at it :( Well, nobody's arrested me yet anyway. No problem, it'd just spoil all the fun for me if someone else came up to me with a listing that was already done. >> I still think that it sets a data direction register of some kind. >> There is a reason you can't control the tanks while the game is over, >> and it's a different reason than the reason why you can't control them >> when your opponent is exploding. When Player 0 explodes, Player 1's >> forward velocity remains at whatever joystick position it had before, >> but when the game ends, both joysticks are frozen to a centered position. > >Nope. The boot code sets the data direction register bit 4 to output, >and it stays that way. Bit 4 isn't used for joystick data. Then it will remain a mystery until we can track down the guy who put that code in there. Wait a minute...What boot code? -- To unsubscribe, send the word UNSUBSCRIBE in the body of a message to stella-request@xxxxxxxxxxx
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