Subject: Re: [stella] Here's a rough binary From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> Date: Thu, 3 Apr 1997 11:32:52 +0200 (METDST) |
At 15.41 02/04/97 -0800, Greg Troutman wrote: >I've been frustrated trying to figure out a bunch of hard stuff, so I >snarfed and fibrulated some code from Stellar Trak to throw this >together. I find it mildly amusing. Great! Retro-adventure games on the VCS! Some random ideas: - add basic object handling (take, use, inventory...) - use Supercharger multi-loads to increase game depth - background music - (this takes a lot of memory and developing time) reserve part of the screen for a simple, playfield-based, image. Or maybe use images only for important events (finding objects, enemies...) P. -- Archives available at http://www.biglist.com/lists/stella/archives/ E-mail UNSUBSCRIBE in the body to stella-request@xxxxxxxxxxx to be removed.
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Here's a rough binary, Chris Pepin | Thread | Re: [stella] Here's a rough binary, Nick S Bensema |
Re: [stella] Here's a rough binary, Nick S Bensema | Date | Re: [stella] Here's a rough binary, Nick S Bensema |
Month |