Re: [stella] demo update: PCMSD20.BIN

Subject: Re: [stella] demo update: PCMSD20.BIN
From: Lee Seitz <lkseitz@xxxxxxxxxx>
Date: Tue, 15 Apr 1997 08:27:32 -0500 (CDT)
Piero Cavina boldly stated:
>Other things I've in mind to increase difficulty are:
>- let the balls go back to motion if they're not hit in a given time.......

I think this one is a good idea!  BTW, I let the demo run for quite a
while this weekend.  I think I saw it get up to level four.  What
exactly triggers starting the next level?  The best I can figure is it
has to catch X number of balls, where X increases at each level.  Is
this right?

   Lee K. Seitz * lkseitz@xxxxxxxxxx *
Classic Video Games Nexus Maintainer (
   Dare to be stupid.  Do the Donkey Kong.  O-  Finger for Geek Code.
  Live long and prosper.  May the Force be with you.  Up, up, and away!

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