Re: [stella] 2600 programs,

Subject: Re: [stella] 2600 programs,
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Wed, 18 Jun 1997 21:11:33 +0100
At 12:15 +0100 16-06-1997, Colin_Hughes@xxxxxxxxxxxxxxxxxx wrote:

>The Tetris26 was posted last week, and I've had some feedback about it (
>it plays to quickly on a real VCS and the text colours don't come out in
>PAL ) and I'll make some changes and post it again sometime this week.

Very nice. I've given a fast look at the source code - looks like there are
some clever tricks.

>I've also started work on a 3D maze game, kind of capture the flag meets
>doom. It's quite early at the moment, I have the corridoor display
>kernal operating, and I'm working on the code to display monsters at
>different sizes.

OK, OK...
You're a professional, aren't you? ;-)
It took us months to draw more than two sprites then you come out and start
talking about 3D... what a shame! :-))


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