Subject: Re: [stella] Cubis beta 2 From: Eckhard_Stolberg@xxxxxxxxxxxxxxxxxxxxx (Eckhard Stolberg) Date: Sat, 9 Aug 1997 16:45:55 +0200 |
>It's a good work. The biggest criticism I can make is that there are >already some Tetris clones for the 2600. Couldn't you include some variant >in gameplay to make it a bit more original? I thought the two player mode was quite original for VCS Tetris. But I still have some space left, so other suggestions are always wellcome. >Moreover... I assume that the melody that is playing will be changed for >the final version, ok? ;-) I wanted a russian song in the game and 'Those were the days' was the best one, that I could find and play on the TIA. If you have a better one - just send to me. FTSFX version preferred :-) >Speaking of music, I think that it would be much better if the notes had a >decay in volume (like a piano sound), instead of being cut off abruptly. I thought about that, but it was already hard enough to free the RAM for the current soundroutine. Maybe I'll change it to SC RAM, then decay should be possible. BTW I have included a version, that works on the emulators. It works fine on Stella, but PC Atari 1.5 does the sprite positioning wrong one pixel, which makes it a little bit harder to play. It still would be nice, if someone could try it out on a real NTSC VCS, please. >BTW... I'm working hard on my game, now the gameplay is almost defined: >- there are asteroids and enemies floating around >- shooting an asteroid many times turns it into a... crystal (?) >- collect the crystals and drop them to make horizontal rows >- enemies that reach the left of the screen will steal your crystals >- shoot the enemies to defend yourself and the crystals >- when a row of 8 crystals is completed you get a "bomb" >- when the last wave of enemies is finished, the "boss" will appear >- kill the boss with the bombs! > >The game is 80% ready, thought there's still a lot of fine-tuning to do. Sound good, now lets see how it plays. Ciao, Eckhard Stolberg
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