Subject: Re: [stella] Cubis beta 2 From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> Date: Fri, 8 Aug 1997 20:39:46 +0100 |
At 14:10 +0200 5-08-1997, Eckhard Stolberg wrote: >Eight month after the first version of Cubis I have now managed to put >together another releasable one. It still needs a little bit of finetuning >to feel really finished to me, but I'll let you try it out anyway. (...) >So, what do you think? It's a good work. The biggest criticism I can make is that there are already some Tetris clones for the 2600. Couldn't you include some variant in gameplay to make it a bit more original? Moreover... I assume that the melody that is playing will be changed for the final version, ok? ;-) Speaking of music, I think that it would be much better if the notes had a decay in volume (like a piano sound), instead of being cut off abruptly. BTW... I'm working hard on my game, now the gameplay is almost defined: - there are asteroids and enemies floating around - shooting an asteroid many times turns it into a... crystal (?) - collect the crystals and drop them to make horizontal rows - enemies that reach the left of the screen will steal your crystals - shoot the enemies to defend yourself and the crystals - when a row of 8 crystals is completed you get a "bomb" - when the last wave of enemies is finished, the "boss" will appear - kill the boss with the bombs! The game is 80% ready, thought there's still a lot of fine-tuning to do. Ciao, P. P.S. did you say "Sinistar"? ;-) -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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