Subject: Re: R: [stella] New project - RPG engine From: Glenn Saunders <krishna@xxxxxxxxxxxx> Date: Wed, 13 Aug 1997 19:39:59 -0700 (PDT) |
On Wed, 13 Aug 1997, Piero Cavina wrote: > You must absolutely play it before starting an RPG project on the 2600. Not > forgetting that it has a very nice way of handling some lines of text. > If you don't have the Stella CD and you can't find a tape, then maybe Glenn > could be so kind to "lend" you the binary... :) I would only lend this guy Dragonstomper if he chose to develop it for the Supercharger. I think he's going to hit a dead-end if he goes for banked ROM and I won't "enable" him. Also be aware that the source code to the Dragonstomper prototype "Excalibur" is on the CD, from which much can be learned. Doug Neubauer spent 15 months writing Solaris using a homebrew dev system on his IBM PC. 15 months for a guy who had absorbed all of David Crane and others' 2600 tricks, someone who helped design the POKEY chip. I have the source code to it handed to me personally and it's about 1" thick of code that bounces banks left and right. Writing a 16K banked ROM game is not a trivial task and frankly, I do not think anyone on this list is ready to attempt it, let alone 128K. Writing a multiload Supercharger game would be considerably easier (though not necessarily easy) to debug and distribute. > Supercharger-only games wouldn't really be for all, as not everybody has a > Supercharger, but it's always a good way to reach the 2600 enthusiasts. And > they run on emulators. Multiload SC games won't run on any emulators yet, as far as I know. However, SCs are still readily available from certain sources for ~$15. That would save people a lot of money if everyone distributed games electronically since you only have to buy one cart. -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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