Subject: Re: [stella] Duel Arena From: Nick S Bensema <nickb@xxxxxxxxxxxx> Date: Fri, 29 Aug 1997 13:28:23 -0700 (MST) |
> >In article <Pine.BSI.3.96.970828195504.7812B-100000@xxxxxxxxxxxxxxxxxx>, you wrote: > >>That's right. I suppose if you generate the waveform on the fly that even >>simple sound hardware like the Apple II will suffice. >~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ >Heck.. if you're generating the waveform on the fly you could probably do >it with Timex-Sinclair ZX-80. ;) As long as there's 1-bit available >for sound you should be able to do it. 8<clip>8 >And speaking of generating the supercharger waveforms on the fly... >I recall once we were speculating about adding a "save game" capability to >the 2600 games that didn't use codes by using the 2600 to generate a >supercharger waveform that could be saved to tape. I bet that would only work if you could somehow get the program to generate a waveform for itself. A self-copying program, if you will. If the 2600 could put out a Supercharger signal, it would be proof that any machine could. Kevin Horton used a Z80 program to generate a Supercharger waveform with one bit. The signal doesn't even have to really be sound, just a binary signal. That's all a square wave is: 01010101.... This means, if one is so inclined, one could send out the signal through a joystick port. -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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