Re: [stella] missile bit width

Subject: Re: [stella] missile bit width
From: kickass <kickass@xxxxxxxxxxxxx>
Date: Mon, 8 Sep 1997 08:49:02 -0400 (EDT)

On Sun, 7 Sep 1997, Glenn Saunders wrote:

> On Mon, 8 Sep 1997, kickass wrote:
> > Neato, eh? And if we playtest it 'tuff' not only will it be a neat feat, 
> > but it will an awesome 1-4 player zen fest straight from hades bossom, 
> > and (to the best of my knowledge,) the first original title to appear on the 
> > 26 in a long time...
> Oystron is pretty original.

Well, yes, if he does finish before us, you are right! It's a good time 
for the 2600! (Think he'll beat us? He's not that far along, is he? ;)  )

> I'd be just as happy with a Toaster scroll, since it would also have a
> relationship with the 2600 (scrolls are generated directly by the Amiga
> chipset, designed by Jay Miner).

I've got a T-4000 (epimetalpolyenduro alloy,) biut Seriously, I do have a 
Toaster 4000....

> > Warlords is one game I would never change, nor have found anything wrong 
> > with (except for how lame it makes other games look,)
> The trajectory of balls from certain angles---they take a 45' turn for no
> apparent reason.  There really should be more consistent physics.  And
> with so few angles of rotation, the list of trajectories is very limited. 
> It's easy to anticipate where an attack is coming from.  As a result, the
> game isn't very playable unless the ball is bouncing between all four
> players where the unpredictability comes from not knowing who is going to
> be attacked next.  The 1-player AI is also pretty bad.

I guess I've played it so much that I love it's idosnyncrasies. Ever play 
'Lords of wor' on the amiga? (A shameless warlords rip off w/ fancy 
graphics, power ups, spells (lots of them,) a skull instead of a ball, 
and cool 'doom' mode (if there are players still alive after a certain 
time, an evil thingy appears in the center and spits the ball out really 
fast in a random direction (after a few random seconds, the ball 
disappears and is spit back out again,) until only 1 player lives, and 
play continues on the next level (etc,) the only thing I don't like about 
it is that the screen scrolls while you play...


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