Subject: Re: [stella] missile bit width From: emooney@xxxxxxxxxxxxxxxx (Erik Mooney) Date: Mon, 08 Sep 1997 12:47:04 GMT |
>> The warlords? Notice that the player-object shields can also move >> onto those scanlines. And it'd be much easier to draw the warlords > >Maybe the lords themselves are missiles, that's possible. It doesn't have >to adjust the horizontal position, just the width. The lords themselves are definitely missiles, that's my point. :) >> >I still think that Warlords is a game that needs to be rewritten. If I >> >ever do figure out how to program the 2600, I will cut my teeth on >> >rewriting Warlords as an exercise. >> >> Why? Isn't it great as-is? > >It's good when it could have been great. The ball physics suck and there >aren't enough degrees of rotation. I hear the arcade version is vastly >superior. Yeah, I understand what you mean there. The phantom 45-degree turns add some spice, though :) -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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