Re: [stella] missile bit width

Subject: Re: [stella] missile bit width
From: emooney@xxxxxxxxxxxxxxxx (Erik Mooney)
Date: Mon, 08 Sep 1997 12:47:04 GMT
>> The warlords?  Notice that the player-object shields can also move
>> onto those scanlines.  And it'd be much easier to draw the warlords
>
>Maybe the lords themselves are missiles, that's possible.  It doesn't have
>to adjust the horizontal position, just the width.

The lords themselves are definitely missiles, that's my point. :)

>> >I still think that Warlords is a game that needs to be rewritten.  If I
>> >ever do figure out how to program the 2600, I will cut my teeth on
>> >rewriting Warlords as an exercise.
>> 
>> Why?  Isn't it great as-is?
>
>It's good when it could have been great.  The ball physics suck and there
>aren't enough degrees of rotation. I hear the arcade version is vastly
>superior. 

Yeah, I understand what you mean there.  The phantom 45-degree turns
add some spice, though :)

--
Archives updated once/day at http://www.biglist.com/lists/stella/archives/
Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html

Current Thread