Re: R: [stella] PCMSG 2.5 (Oystron?)

Subject: Re: R: [stella] PCMSG 2.5 (Oystron?)
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Mon, 8 Sep 1997 19:56:33 +0100
At 7:54 -0400 8-09-1997, Dan Boris wrote:
>> The O^2's sprites were at a blockier resolution than the 2600.
>> I don't think anything about the O^2 was better than the 2600.
>Even though the O2 sprites are blockier, there are 4 independent 8x8
>sprites and they can be moved with "normal" x and y registers unlike the
>2600. You can also do sprite re-use on the O2 but it is not as flexible as
>the 2600. In comparing the 2600 and the O2, I would have to say that the
>2600 is more powerful and flexible, but the things that CAN be done on the
>O2 can be done much easier then they could on the 2600.

Has the O2 any video memory, unlike the 2600?


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