Subject: RE: [stella] O2 vs 2600 hardware From: Matt Pritchard <MPritchard@xxxxxxxxxxxxxxxxxxx> Date: Thu, 11 Sep 1997 19:34:46 -0500 |
> > Dan, > > > I don't think you two are using the same definition of "video > > > memory" (unless you've determined something new since last time > we > > > talked). Both machines have a region of address space used by the > CPU > > > to interface with a video display chip. > > > > > > -Matt P > > > > > In this case I mean that the O2 has registers in the video controller > which can hold all the data needed to draw entire functional screen. > So in the case the O2 has more video memory the the 2600 does. But you > are right in that this is not video memory as we think of it today. > There is not a location in RAM for each pixel or character on the > screen. > > Good clarification: Note that only applies to simple o^2 games. Some > o^2 games do things like change the background color on a specific > scanline, or re-use sprites/characters. > -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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