RE: [stella] O2 vs 2600 hardware

Subject: RE: [stella] O2 vs 2600 hardware
From: Matt Pritchard <MPritchard@xxxxxxxxxxxxxxxxxxx>
Date: Thu, 11 Sep 1997 19:34:46 -0500
> > Dan,
> > >   I don't think you two are using the same definition of "video
> > > memory"  (unless you've determined something new since last time
> we
> > > talked).  Both machines have a region of address space used by the
> CPU
> > > to interface with a video display chip.  
> > > 
> > > -Matt P
> > > 
> 
> In this case I mean that the O2 has registers in the video controller
> which can hold all the data needed to draw entire functional screen.
> So in the case the O2 has more video memory the the 2600 does. But you
> are right in that this is not video memory as we think of it today.
> There is not a location in RAM for each pixel or character on the
> screen.
> 
> Good clarification:  Note that only applies to simple o^2 games.  Some
> o^2 games do things like change the background color on a specific
> scanline, or re-use sprites/characters.  
> 

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