Subject: Re: [stella] O2 vs 2600 hardware From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> Date: Fri, 12 Sep 1997 11:30:05 +0200 (MET DST) |
At 13.44 11/09/97 -0400, Dan Boris wrote: >> >> Now it seems stranger to me why the 2600 has no video memory at all. I >> thought it was because at the time it was too expensive... >> >> >>I think the fact that the 2600 does not have video memory is what makes it >so flexible. Look at the O2, it had 256 bytes of video memory, but it's >graphics where very inflexible. The 2600 would require far more the 256 >bytes to be able to control the entire display with is as much detail as it >can without it. > Yes, but I wasn't thinking about a 160x192 bitmapped display, just video memory for some kind of character-based background... like the O^2. >In the Howard Warshaw video one of the original Atari 2600 programmers said >that it was the things that were left out of the 2600 hardware that made it >as good a machine as it was. If they had tried to incorporate more it >probably would not have turned out as good. That's for sure, we love the 2600 because of its limits - but I bet that if in 1977 they had found a cheap way to include a 20x16 matrix of characters instead of the playfield as we know it, they would have done it (and almost ruined the machine!)... P. Ciao, P. -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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