Re: [stella] Please consider this for Oystron

Subject: Re: [stella] Please consider this for Oystron
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Thu, 18 Sep 1997 15:44:04 +0100
At 8:57 -0700 16-09-1997, Glenn Saunders wrote:

>On Tue, 16 Sep 1997, Eckhard Stolberg wrote:
>> But you can move them further left, if you shoot them from the right,
>> untill they are pushed out of the screen. So if you don't take care of
>> them on time and let yourself get trapped, that's your own fault.
>Loopholes are loopholes.  I just don't like situations where you are
>forced to commit suicide, whether it's your fault or not.  There should
>always be one way to get out of it.

But how can you get trapped..?! There must be eight "dices" aligned on
screen, plus the player must be on the left side... this is a very unlikely

>> Maybe Piero should change the graphics for them. I think making them look
>> like dead space animals might fit in the story. When the animals catch
>> the supra leading pearls and accidently get into the energy stream, they
>> get fried. Now that they are floating around in space, they might get
>> caught in the cued pearls around your ship. Since your ship is only moving
>> very closely above the pearls, it might get destroyed by colliding with
>> the animals. Therefore it is important to push them of the cue by shooting
>> them with your gun.
>Interesting idea.

What he smokes must be more interesting... :-)))


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