Re: [stella] Please consider this for Oystron

Subject: Re: [stella] Please consider this for Oystron
From: Glenn Saunders <krishna@xxxxxxxxxxxx>
Date: Tue, 16 Sep 1997 08:57:45 -0700 (PDT)
On Tue, 16 Sep 1997, Eckhard Stolberg wrote:
> But you can move them further left, if you shoot them from the right,
> untill they are pushed out of the screen. So if you don't take care of 
> them on time and let yourself get trapped, that's your own fault.

Loopholes are loopholes.  I just don't like situations where you are
forced to commit suicide, whether it's your fault or not.  There should
always be one way to get out of it.

> Maybe Piero should change the graphics for them. I think making them look
> like dead space animals might fit in the story. When the animals catch
> the supra leading pearls and accidently get into the energy stream, they
> get fried. Now that they are floating around in space, they might get
> caught in the cued pearls around your ship. Since your ship is only moving
> very closely above the pearls, it might get destroyed by colliding with
> the animals. Therefore it is important to push them of the cue by shooting
> them with your gun.

Interesting idea.

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