Subject: [stella] 12 chars/line!? (was: re: optimizations; Call for suggestions) From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> Date: Wed, 24 Sep 1997 18:01:38 +0100 |
At 16:05 +0200 23-09-1997, Eckhard Stolberg wrote: >>Playfield graphics for the text, variable width font to maximize how much ...a variable width font seems a bit too much for the 2600... :-) >>text can be displayed. 4K standard cart should do it, no Supercharger >>required. > >I don't know, if the 12 sprites text modes in Dark Mage and Bob Colbert's >scrolling demo require SC RAM, but they would allow better output and >more text on the screen, than a playfield routine could provide. The "classic" score routine can draw 6 digits, that is 6*8=48 pixels/line. Could it be modified to display 2x4-bits wide charachters for each digit? Let me explain... digit 1 digit 2 00000000001111111111... 01234567890123456789... XX...X..XXX.XX...X.. X.X..X..X...X.X.X.X.... etc etc.. XX...X..XXX.XX..X.X. X....X..X...X.X.X.X. X....X..XXX.X.X..X.. That would allow 48/4=12 charachters per line (without flicker)! Can it be done? Or -better- has it already been done? I think it would cost some RAM to store temporary data, but it should be possible. P. -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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