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Subject: Re: [stella] C64->SC tool From: Robin Harbron <robinh@xxxxxxxxxxxxxxx> Date: Wed, 24 Sep 1997 08:40:21 -0400 |
Nick S Bensema wrote:
> Perhaps you could design it to co-exist with certain assembler programs
> like TASM or whatever you c64 people tend to use. Store the makewav
> code at $2000 or $4000 or something, have the user load it as a binary
> from the assembler, as if it were a font or something. Then the user
> would program for $1000-$1FFF and everything, but set the start address
> to where the 'charger code begins. After compiling, the 'charger code
> would bring up a little menu so the user can prepare the 2600 and play
> the wav and whatever.
This is exactly what I'm planning :) Currently, there is no menu
tho. My source just looks like:
*=$2ffd
jmp playbin
;Atari code starts here
Then I just assemble and run (just 2 keystrokes), it's assembled,
and played out into the Supercharger. This seems far less
tedious than all the mousing/switching windows etc. that the
PC (and Amiga?) required. And besides, if you're lucky, you
can buy the whole development system (a C64+disk drive) for
$25 :)
I think I'll keep it this way, so there's as little messing
about as possible, and then provide a seperate menu program
that allows you to configure/play if you wish.
--
Robin Harbron <robinh@xxxxxxxxxxxxxxx>
http://www.tbaytel.net/macbeth
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