Subject: Re: [stella] composite video modification doesn't quite work From: crackers@xxxxxxxx Date: Thu, 25 Sep 1997 00:00:24 -0400 (EDT) |
In article <199709221807.NAA13145@xxxxxxxxxxxxxxxxxxxxxxxx>, you wrote: >I have added composite output to my Atari 2600, following the directions of the >Atari FAQ, >but certain games have colors that are screwed up, such as Pitfall II, >Laserblast, etc. > >Has anyone else had this problem? ~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ I've had problems with some colours not showing up properly after the composite mod. What I get are colours that show up the same as the back ground but are outlined along the vertical edges. Player #1 in Chopper Command, and the blocks on the first level in Edtris do this. It makes it very difficult to play (looks like the ship is cloaked or something). This happens in a few other games. In Commando the score of player #1 is transparent. It suggests to me that the TIA isn't entirely responsible for the video of the 2600 and perhaps there is another point on the board that needs to be taped to make a composite signal as well. To get around these problems I play Chopper Command in 2 player mode and just waste the first player. And I start Edtris on a higher level CRACKERS (Just one of those wierd things from hell!!) -- Accordionist - Wethifl Musician - Atari 2600 Collector | /\/\ *NEW CrAB URL* http://www.hwcn.org/~ad329/crab.html ***| \^^/ Bira Bira Devotee - FES Member - Samurai Pizza Cats Fan| =\/= -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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