Re: [stella] Emulator Hazards

Subject: Re: [stella] Emulator Hazards
From: crackers@xxxxxxxx
Date: Sat, 27 Sep 1997 15:32:42 -0400 (EDT)
In article <342e11a9.1347333@xxxxxxxxxxxxxxxxxxxxxxx>, you wrote:

>>So you really DO need a supercharger if you want to be absolutely certain
>>that your programme will work as you intend it to on a real 2600.
>Or a custom EPROM development system :)

I can see the book now, "Real 2600 Programmers use EPROM development systems"
By the author of "My Joystick is Bigger than Yours!" ;)

>And then beg this list for help when you don't realize you're leaving VSYNC
>active the entire frame? ;)

Exactly... this list is very "Bonehead Friendly". ;)

When I was working on the V-pet, I pulled some even bigger boners which
caused me no end of grief until I saw what I'd done wrong
(stupid things like storing to REFP1 instead of RESP1, and with a 
symetrical sprite too so there was no visual clue other than the fact that 
my sprite wasn't going where I wanted it to). I was thinking many times
"boy, I'm glad the guys on the list arn't here to see me do THIS".

I also discovered that a real 2600 is much more picky about where you put
the HMOVE command than the Emulator is.

                    (Burning humilation from hell!!!!!!)


Accordionist - Wethifl Musician - Atari 2600 Collector | /\/\
*NEW CrAB URL* ***| \^^/
Bira Bira Devotee - FES Member - Samurai Pizza Cats Fan| =\/=

Archives updated once/day at
Unsubscribing and other info at

Current Thread
  • [stella] Emulator Hazards
    • crackers - Fri, 26 Sep 1997 23:37:08 -0400 (EDT)
      • Erik Mooney - Sat, 27 Sep 1997 10:02:29 -0400 (EDT)
      • crackers - Sat, 27 Sep 1997 15:30:02 -0400 (EDT) <=
      • Message not available
      • Message not available