|
Subject: Re: [stella] Who we are From: Robin Harbron <macbeth@xxxxxxxxxxxxxxxxxxx> Date: Wed, 19 Nov 1997 17:37:44 -0500 |
Teknovore wrote:
> Hmm. I wasn't really a fan of the old game maker thing, although maybe
> an HLL designed for 2600 programming would be cool. I agree sfx and
> sprite editors would be useful.
>
> While C might be a bit much for the 2600, what does everyone
> think of Forth?
The language wouldn't be run on the 2600 - it would be on a
"real computer" ;) that would pump out 6507 code that
would be the game. I think it'd be quite easy to write a
generic kernal that would handle the 2 players, 2 missiles
and 1 ball, and allow a simple background - then you'd have
to create the game logic that could run outside of the display -
it's certainly possible, the only problem is that all the games
would tend to look the same, like games made with Game Maker,
or the Shoot-em Up Construction Kit (SEUCK).
An interesting project tho - I'll think more about it,
possibly be a part of my C64->A2600 package. BTW, it's
available for download on my web page now - check it out! :)
--
Robin Harbron robinh@xxxxxxxxxxxxxxx
http://www.tbaytel.net/macbeth
--
Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders>
Archives (includes files) at http://www.biglist.com/lists/stella/archives/
Unsub & more at http://www.biglist.com/lists/stella/stella.html
+-shameless plugs-------------------------------------------------------+
| Stella documentary at http://www.primenet.com/~krishna |
| Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm |
| Write the best game, win framed autographs of famous Atari alumni!! |
+-----------------------------------------------------------------------+
| Current Thread |
|---|
|
| <- Previous | Index | Next -> |
|---|---|---|
| Re: [stella] Who we are, Teknovore | Thread | Re: [stella] Who we are, Nick S Bensema |
| Re: [stella] Who we are, Teknovore | Date | Re: [stella] Who we are, Nick S Bensema |
| Month |