Subject: Re: [stella] Technologies From: Greg Troutman <mor@xxxxxxx> Date: Thu, 20 Nov 1997 10:38:17 -0800 |
Glenn Saunders wrote: > I've already expressed my desire to see the first user-written 4-char or > 6-char megasprite. The mothership in Rescue is a 4-char sprite. > > SC Ram has already been utlitized by Dark Mage and Domino. It would be > nice to see the first Multiload game. Dark Mage utilizes SC bank-switching, but does not use RAM. I've not been able to successfully use SC RAM at all yet. It always crashes. I think it's because I frequently access zero page in extended mode (sta.w $0021, instance) to adjust for single cycle count precision in my kernels. I think that inadvertently kicks in RAM and barfs all over my code. Obviously there would be ways to fix that, but I haven't had time to really delve in though. -- mor@xxxxxxx http://www.crl.com/~mor/ -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Technologies, William Bailey | Thread | Re: [stella] Who we are, Teknovore |
Re: [stella] Technologies, William Bailey | Date | RE: [stella] Technologies, A. |
Month |