Subject: Re: [stella] Who we are From: Nick S Bensema <nickb@xxxxxxxxxxxx> Date: Wed, 19 Nov 1997 18:11:15 -0700 (MST) |
>The language wouldn't be run on the 2600 - it would be on a >"real computer" ;) that would pump out 6507 code that >would be the game. I think it'd be quite easy to write a >generic kernal that would handle the 2 players, 2 missiles >and 1 ball, and allow a simple background - then you'd have >to create the game logic that could run outside of the display - >it's certainly possible, the only problem is that all the games >would tend to look the same, like games made with Game Maker, >or the Shoot-em Up Construction Kit (SEUCK). While I agree that a kernal generation kit would be groovy, perhaps we should leave it sprite-free and just allow enough cycle time in its code for one to put one's own code in. Or, at least allow for four flickering sprites, and/or multiple segments of screen which could have independent player spaces, while giving the entire screen its own missile space. Of course, a programmer could flash two sprites into four pretty easily with the time he has left in the vblank and stuff. Stuff like that. In my opinion, it's too complicated a problem for a human being to come up with something versatile enough to be desirable. -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
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