Re: [stella] Z26 vs. Oystron

Subject: Re: [stella] Z26 vs. Oystron
From: "John Saeger" <john@xxxxxxxxxxx>
Date: Wed, 28 Jan 1998 14:20:31 -0800
-----Original Message-----
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
To: stella@xxxxxxxxxxx <stella@xxxxxxxxxxx>
Date: Saturday, January 17, 1998 12:28 PM
Subject: [stella] Z26 vs. Oystron


>Today, trying Z26 for the first time (a 32K program?!... wow!), I've
>noticed that Oystron is almost unplayable, because the player is always
>killed by the pearls flying in the 8th row (counting from the top). Please
>do something..! :-)

O.K. I just released a new version (0.90) of z26
(http://www.whimsey.com/z26.html) that supports mid-line collisions.  This
should fix the "killer pearls".  I also added support for multiple missiles.
Oddly enough, this also fixed Missile Command :-)  Let me know if you find
anything else.  One thing I still don't understand though, do you know what
causes the first 8 columns of some of the lines to be shown as black on a
real Atari? This shows up on the lines with the multiple missiles, but why?

John



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