Subject: Re: [stella] Z26 vs. Oystron From: "John Saeger" <john@xxxxxxxxxxx> Date: Wed, 28 Jan 1998 14:20:31 -0800 |
-----Original Message----- From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> To: stella@xxxxxxxxxxx <stella@xxxxxxxxxxx> Date: Saturday, January 17, 1998 12:28 PM Subject: [stella] Z26 vs. Oystron >Today, trying Z26 for the first time (a 32K program?!... wow!), I've >noticed that Oystron is almost unplayable, because the player is always >killed by the pearls flying in the 8th row (counting from the top). Please >do something..! :-) O.K. I just released a new version (0.90) of z26 (http://www.whimsey.com/z26.html) that supports mid-line collisions. This should fix the "killer pearls". I also added support for multiple missiles. Oddly enough, this also fixed Missile Command :-) Let me know if you find anything else. One thing I still don't understand though, do you know what causes the first 8 columns of some of the lines to be shown as black on a real Atari? This shows up on the lines with the multiple missiles, but why? John -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
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