Subject: Re: [stella] sync problems... From: Eckhard Stolberg <Eckhard_Stolberg@xxxxxxxxxxxxxxxxxxxxx> Date: Thu, 12 Mar 1998 16:31:21 +0100 |
At 12:51 11.03.98 -0800, you wrote: >> Eckhard: >> Should this bit of code pretty much be mandatory in >> all games we work on? And could you please explain >> a little more about what you mean 'the signal might >> get too weak'? This sounds very strange to me... >> how does hitting the register more often 'strengthen' >> the signal? The STA VBLANK would of course better be positioned at the end of the display kernel, if it remains turned on until the start of the display kernel, but the rest of this code should be used by everyone. All games, that produce rolling pictures on my TV access the TIA or the RIOT during VSYNC time. Since taking this code out of the sync routine would only cost a couple of cycles, I would suggest using the save sync routine. If you look at the code again, you will notice, that the only register, that I access several times in a row is WSYNC. This only halts the processor until the next scanline starts. That way the TIA will not do anything besides producing the sync signal. >Robin, > >The video signals produced by the TIA are digital, but these are passed >through an RC network to produce the analog signal which eventually >goes to the tv. The issue that Eckhard mentions could be due to a >lack of current drive ability inside the TIA. If you try to do too >many things at once, there may not be enough current to properly drive >the RC network, and your analog voltages will suffer...possibly to the >point of being unusable. > >Does this sound right, Eckhard? I don't know that much about TV electronics. I was just guessing about the weak sync signal. But your explanation would at least fit my experiance with games, that produce rolling pictures. Ciao, Eckhard Stolberg -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html Don't post pirate BINs to Stellalist. Be a programmer, not a pirate. Write the best game, win framed autographs of famous Atari alumni!!
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