Re: [stella] Supercharger RAM question

Subject: Re: [stella] Supercharger RAM question
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Thu, 12 Mar 1998 21:57:15 +0100
At 11:59 -0500 13-03-1998, Ruffin Bailey wrote:

>>Should be easy to do by having an dx and dy for each
>>killer dot, and checking the current x-y versus the player's x-y to see if
>>it should fire, and then changing the dx or dy to something a LOT higher.
>
>Yeah, I guess you're right.  I really wanted to dream up some sort of
>algorithim that could make the two or three dots downright deadly at
>higher levels, but maybe that's something not to worry about until I
>dream up the SC version.

First write the kernel. The rest is nothing special...




Ciao,
 P.



--
Archives (includes files) at http://www.biglist.com/lists/stella/archives/
Unsub & more at http://www.biglist.com/lists/stella/stella.html
Don't post pirate BINs to Stellalist.  Be a programmer, not a pirate.
Write the best game, win framed autographs of famous Atari alumni!!

Current Thread