Subject: Re: [stella] Supercharger RAM question From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> Date: Thu, 12 Mar 1998 21:57:15 +0100 |
At 11:59 -0500 13-03-1998, Ruffin Bailey wrote: >>Should be easy to do by having an dx and dy for each >>killer dot, and checking the current x-y versus the player's x-y to see if >>it should fire, and then changing the dx or dy to something a LOT higher. > >Yeah, I guess you're right. I really wanted to dream up some sort of >algorithim that could make the two or three dots downright deadly at >higher levels, but maybe that's something not to worry about until I >dream up the SC version. First write the kernel. The rest is nothing special... Ciao, P. -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html Don't post pirate BINs to Stellalist. Be a programmer, not a pirate. Write the best game, win framed autographs of famous Atari alumni!!
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