Re: [stella] Hiragana Font For The 2600

Subject: Re: [stella] Hiragana Font For The 2600
From: Nick S Bensema <nickb@xxxxxxxxxxxx>
Date: Fri, 17 Apr 1998 12:12:26 -0700 (MST)
> But if you used the "six digit score routine" (which I will henceforth
> refer to as 6DSR) you should be able to display a variety of words.
> You can say a lot more japanese words in 6 kana or less than you can
> probably say in english with 6 letters or less.... of course the dotdot
> takes up an additional sprite, which kind of sucks. But you could use
> it to give clues during a game by briefly replacing the score with a
> japanese word.

By the way, that's the beauty of horizontal text.. looking at the 
Japanese version of Zelda for Game Boy, you see they've placed the
voiced and plosive marks above the letters, instead of to the right.
By making the letters 10 pixels high, we solve that problem.


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