Subject: Re: Re: [stella] New members From: Eckhard Stolberg <Eckhard_Stolberg@xxxxxxxxxxxxxxxxxxxxx> Date: Tue, 05 May 1998 18:27:10 +0200 |
At 10:43 05.05.98 +0200, you wrote: >Well, on the 2600 I consider this (Plotting, I hope you meant this one) >as rather complicated, even if you don't implement a 2-player >simultaneous game. You have up to six rows of symbols on each line, plus >the player holding another symbol. The symbols differ in color AND >pattern. A one-player version would eventually be doable if you leave >out either the pattern or the color differences, and if you let >everything flicker, for instance, displaying the player and its symbol Plotting had a playfield of 12*12 and there were only 4 different symbols. If each symbol would only be 4 pixels wide, it would fit into the 6 sprites routine, which gives you 48 pixels. Or is you would allow flicker, you could use symbols, that are 8 pixels wide. You might need to use Supercharger RAM to hold the display, though. Ciao, Eckhard Stolberg -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html
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