Re: Re: [stella] New members

Subject: Re: Re: [stella] New members
From: "Andrew Davie" <adavie@xxxxxxxxxxxxxxxxx>
Date: Wed, 6 May 1998 12:29:16 +1000
OK, there are a couple of things in Eckhard's post I am not familiar with.
Could somebody please explain what or how to achieve...

a) small playfields (ie: 12x12 mentioned here)
b) "the 6 sprites" routine

Cheers
A

-----Original Message-----
From: Eckhard Stolberg <Eckhard_Stolberg@xxxxxxxxxxxxxxxxxxxxx>
To: stella@xxxxxxxxxxx <stella@xxxxxxxxxxx>
Date: Wednesday, May 06, 1998 3:09 AM
Subject: Re: Re: [stella] New members


>At 10:43 05.05.98 +0200, you wrote:
>>Well, on the 2600 I consider this (Plotting, I hope you meant this one)
>>as rather complicated, even if you don't implement a 2-player
>>simultaneous game. You have up to six rows of symbols on each line, plus
>>the player holding another symbol. The symbols differ in color AND
>>pattern. A one-player version would eventually be doable if you leave
>>out either the pattern or the color differences, and if you let
>>everything flicker, for instance, displaying the player and its symbol
>
>Plotting had a playfield of 12*12 and there were only 4 different
>symbols. If each symbol would only be 4 pixels wide, it would
>fit into the 6 sprites routine, which gives you 48 pixels. Or
>is you would allow flicker, you could use symbols, that are
>8 pixels wide.



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