Subject: Re: Re: [stella] New members From: "Andrew Davie" <adavie@xxxxxxxxxxxxxxxxx> Date: Wed, 6 May 1998 12:29:16 +1000 |
OK, there are a couple of things in Eckhard's post I am not familiar with. Could somebody please explain what or how to achieve... a) small playfields (ie: 12x12 mentioned here) b) "the 6 sprites" routine Cheers A -----Original Message----- From: Eckhard Stolberg <Eckhard_Stolberg@xxxxxxxxxxxxxxxxxxxxx> To: stella@xxxxxxxxxxx <stella@xxxxxxxxxxx> Date: Wednesday, May 06, 1998 3:09 AM Subject: Re: Re: [stella] New members >At 10:43 05.05.98 +0200, you wrote: >>Well, on the 2600 I consider this (Plotting, I hope you meant this one) >>as rather complicated, even if you don't implement a 2-player >>simultaneous game. You have up to six rows of symbols on each line, plus >>the player holding another symbol. The symbols differ in color AND >>pattern. A one-player version would eventually be doable if you leave >>out either the pattern or the color differences, and if you let >>everything flicker, for instance, displaying the player and its symbol > >Plotting had a playfield of 12*12 and there were only 4 different >symbols. If each symbol would only be 4 pixels wide, it would >fit into the 6 sprites routine, which gives you 48 pixels. Or >is you would allow flicker, you could use symbols, that are >8 pixels wide. -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html
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