Re: [stella] Beat 'em up 05

Subject: Re: [stella] Beat 'em up 05
From: Robin Harbron <macbeth@xxxxxxxxxxx>
Date: Sat, 01 Aug 1998 12:12:12 -0400
Eckhard Stolberg wrote:
> Currently the kernal doesn't allow different y-coordinates,
> because it would conflict with the background lines. But the
> fighters don't use the full 42 pixels at the moment. Therefore
> small jumps would be possible. If this doesn't look good enough,
> I might try to implement y-coordinates.

I'd take the y movement over a background any day,
if background gfx had to be removed to implement
y-coords.

Also, wouldn't this allow you to save more memory
in each frame? - you could cut down the size of
each frame from the 42 lines that they currently
are.  And you could reuse some frames of animation
(jumping/flipping especially) and get a better
effect, by just varying the y value while keeping
the frame still.  The movements will be still be
smooth, without countless frames of animation
inbetween.

And you just gotta have a jump kick! :)  It probably
wouldn't look right unless the fella was a good ways
off the ground - we need y movement! :)
-- 
Robin Harbron    macbeth@xxxxxxxxxxx
   http://www.tbaytel.net/macbeth



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