Subject: Re: [stella] Beat 'em up 05 From: Robin Harbron <macbeth@xxxxxxxxxxx> Date: Sat, 01 Aug 1998 12:12:12 -0400 |
Eckhard Stolberg wrote: > Currently the kernal doesn't allow different y-coordinates, > because it would conflict with the background lines. But the > fighters don't use the full 42 pixels at the moment. Therefore > small jumps would be possible. If this doesn't look good enough, > I might try to implement y-coordinates. I'd take the y movement over a background any day, if background gfx had to be removed to implement y-coords. Also, wouldn't this allow you to save more memory in each frame? - you could cut down the size of each frame from the 42 lines that they currently are. And you could reuse some frames of animation (jumping/flipping especially) and get a better effect, by just varying the y value while keeping the frame still. The movements will be still be smooth, without countless frames of animation inbetween. And you just gotta have a jump kick! :) It probably wouldn't look right unless the fella was a good ways off the ground - we need y movement! :) -- Robin Harbron macbeth@xxxxxxxxxxx http://www.tbaytel.net/macbeth -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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