Subject: Re: [stella] Supercharger screens... From: Eckhard Stolberg <Eckhard_Stolberg@xxxxxxxxxxxxxxxxxxxxx> Date: Sun, 10 Jan 1999 14:31:42 +0100 |
At 11:04 08.01.99 -0500, you wrote: >mode and jumps to the start of the code. What do you all think >about putting in code to "emulate" the starfield screens and the >progress bar screen? This would give a little more of the >original Supercharger feel to the games. I think the progress bars to symbolize loading and maybe a flashing 'rewind' screen in cases where the BIN doesn't contain the requested load would be nice to have, especially since each SC-BIN contains a value for the progress bars and SC load time is very short in general. I'm not so sure about a 'press play' screen, at least not if it requires user interaction. That might annoy people because it isn't really nessessary and it doesn't feel like starting a real tape player anyway. The problem with rewriting these screens is, that you might need some RAM, but I don't know which part of the RAM the SC uses for the starfield screen and which part of RAM it leaves intact. If Dan Boris really has the SC BIOS dumped, you might be able to get the real starfield routines out of it. While you are working on Stella: Would it be possible to have a line counter that counts the overall number of scanlines in a frame. You could output the number of scanlines for the last completed frame together with the number of frames per second when Stella exits to DOS. And if you could update the handling of the multisprite trick, that would be very nice too. ;-) Thanks, Eckhard Stolberg -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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