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Subject: Re: [stella] Thrust! From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> Date: Thu, 18 Nov 1999 14:45:53 +0100 |
At 13.38 18/11/99 +0100, you wrote: >Hello again! > >>You could just not show the wire and let the player figure it :) >>I'm not joking, if the ball physics are well done, it could look not bad at >>all. > >As a compromize, you could show only one dot in the middle between the >player and the ball that symbolizes and shows the connection. Or a couple of 30Hz flickering dots. That shouldn't look too bad. Ciao, P. -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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