Re: [stella] Thrust!

Subject: Re: [stella] Thrust!
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Thu, 18 Nov 1999 14:45:53 +0100
At 13.38 18/11/99 +0100, you wrote:
>Hello again!
>>You could just not show the wire and let the player figure it :)
>>I'm not joking, if the ball physics are well done, it could look not bad at
>As a compromize, you could show only one dot in the middle between the
>player and the ball that symbolizes and shows the connection.

Or a couple of 30Hz flickering dots. That shouldn't look too bad.


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