Subject: Re: [stella] Thrust! From: Thomas Jentzsch <tjentzsch@xxxxxxxx> Date: Thu, 18 Nov 1999 16:25:30 +0100 (CET) |
<Eckhard_Stolberg@xxxxxxxxxxxxxxxxxxxxx> wrote: > I have tried it on my PAL 7800, as my VCS with the > Supercharger is > currently packed away. Thrust works nicely on it. > Even the colours > look acceptable, although they are different from > the NTSC ones that > z26 uses by default. I'm planning a PAL-version too. This could have a much higher playfield if i have enough RAM to store the additional visible the player graphics. With 50Hz i also might be able to use the extra overscan and vblank time for some improvement.. > The only problem is that when a > life is lost > and a new ship appears, the screen jumps a bit as if > it were out > of sync for one frame. If the setup routine for a > new ship takes longer > to execute than you have time in the VBLANK and > overscan part of the screen, > it might be better to blank the screen for a full > frame instead. At the moment it's just some testing code that simply jumps to the right place. I haven't done any timing there. ===== Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at yahoo dot de | __________________________________________________________________ Do You Yahoo!? Gesendet von Yahoo! Mail - http://mail.yahoo.de Yahoo! Auktionen - gleich ausprobieren - http://auktionen.yahoo.de -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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