Re: [stella] Thrust!

Subject: Re: [stella] Thrust!
From: Glenn Saunders <cybpunks@xxxxxxxxxxxxx>
Date: Sat, 20 Nov 1999 09:48:14 -0800
At 08:25 AM 11/19/99 +0100, you wrote:
displaying the ship and the ball with the same player in one frame. If the
ball gets to near vertically, you could switch to another mode where the
ball is displayed alternating with the ship (flickering), and also another
solution's used for the wire.


Couldn't the width register be used on the missile to extend it far enough left or right, just to draw a straight line?
This could also be used when it's close to verticality, like when it only uses two or three scanlines.



Glenn Saunders - Producer - Cyberpunks Entertainment Personal homepage: http://www.geocities.com/Hollywood/1698 Cyberpunks Entertainment: http://cyberpunks.uni.cc


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