Subject: Re: [stella] Thrust!|
From: Glenn Saunders <cybpunks@xxxxxxxxxxxxx>
Date: Sat, 20 Nov 1999 09:48:14 -0800
displaying the ship and the ball with the same player in one frame. If the ball gets to near vertically, you could switch to another mode where the ball is displayed alternating with the ship (flickering), and also another solution's used for the wire.
Glenn Saunders - Producer - Cyberpunks Entertainment Personal homepage: http://www.geocities.com/Hollywood/1698 Cyberpunks Entertainment: http://cyberpunks.uni.cc
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