Subject: Re: [stella] Build up the FAQ bit by bit From: Glenn Saunders <cybpunks@xxxxxxxxxxxxx> Date: Mon, 15 May 2000 13:01:52 -0700 |
> Draft 1 (everyone please amend together!!)
Who's collecting and assembling (heheh) these? You, Glenn?
Don't give it a vertical resolution, because that makes people start thinking its like the bitmaps of PC graphics displays. And minor peeve of mine - never ever use "pixel" to mean anything other than a single indivisible rectangle on screen.
each scanline as the frame is being drawn. The playfield is one color,___________________
but you can write new data to the playfield color register between or during scanlines to generate more colors. The ark in Cosmic Ark is drawn using playfield graphics and color changes like this.
Depends on the game. In my INV (which maybe I'll finish one day :) ), the challenge was to get all that stuff happening during the display kernel, when the invaders are being drawn - that's a lot of complex playfield manipulation. The game actually uses well under 3k. Just because Piero struggled to cram Oystron into 4k doesn't mean every game does.
The NES, Coleco and Vectrex are also viable and have active developer activity. Although assembling NES carts is quite a bit harder; I don't think anybody's trying to program for anything but an emulator.
Glenn Saunders - Producer - Cyberpunks Entertainment Personal homepage: http://www.geocities.com/Hollywood/1698 Cyberpunks Entertainment: http://cyberpunks.uni.cc
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