Subject: Re: [stella] Build up the FAQ bit by bit From: "Clay Halliwell" <clay.h@xxxxxxxxxxxxxxxx> Date: Mon, 15 May 2000 21:50:09 -0500 |
----- Original Message ----- From: Erik Mooney <emooney@xxxxxxxxxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Monday, May 15, 2000 10:12 AM Subject: Re: [stella] Build up the FAQ bit by bit > Don't give it a vertical resolution, because that makes people start > thinking its like the bitmaps of PC graphics displays. And minor peeve of > mine - never ever use "pixel" to mean anything other than a single > indivisible rectangle on screen. > >The playfield is the backgroung graphics on which other objects will >animate. It's 40 blocks across the screen, each block being 4 pixels >wide. (pet peeve of mine - rectangle on screen, it just confuses things.) Oh nooo... you're one of THOSE people. ;-) A pixel is the smallest individually addressable display element, period. So yes, the size of a pixel varies according to what resolution you're in. And yes, you can have different-sized pixels onscreen simultaneously. If you want to specify the size of screen elements in absolute terms, that's what color clocks and scanlines are for. -- Clay Halliwell | ATARI XL/XE DO + THE clay.FAKEMEAT.h@xxxxxxx | 8 - B I T S -------- e.halliwell@xxxxxxxxx | /////////// M A T H Keeper of the Atari Jaguar Cheats and Codes FAQ. Request your copy today! Editor, Jaguar Explorer Online - More Jaguar News Than Should Be Allowed! http://www.atarihq.com/jeo/ "Where do you want to play Atari today?" -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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