Re: [stella] interlace / single line resolution

Subject: Re: [stella] interlace / single line resolution
From: Chris Wilkson <ecwilkso@xxxxxxx>
Date: Fri, 23 Jun 2000 03:38:24 -0400 (EDT)
On Fri, 23 Jun 2000 kurt.woloch@xxxxxxxxx wrote:

> Even Pitfall II, which is said to be a very advanced game, only uses two or
> three strings alternatingly:
> 1. Background
> 2. Enemies (including the balloon when Pitfall Harry isn't flying with it)
> 3. Pitfall Harry (with the balloon when he's got it)
> And the enemies are either solid-shaded (like the bats) or, when they
> aren't, they don't move independent to the background (up and down)... don't
> know if the balloons move up and down, but I don't think so...

In Pitfall II, the condors, which move up and down, are 2 colored (I think).
When the balloon is just floating by, it zigzags up and down, with a
stationary playfield.  When Harry has it, the balloon is vertically
stationary (I think), with a vertically scrolling background.


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