Subject: Re: [stella] interlace / single line resolution From: Chris Wilkson <ecwilkso@xxxxxxx> Date: Fri, 23 Jun 2000 03:38:24 -0400 (EDT) |
On Fri, 23 Jun 2000 kurt.woloch@xxxxxxxxx wrote: > Even Pitfall II, which is said to be a very advanced game, only uses two or > three strings alternatingly: > > 1. Background > 2. Enemies (including the balloon when Pitfall Harry isn't flying with it) > 3. Pitfall Harry (with the balloon when he's got it) > > And the enemies are either solid-shaded (like the bats) or, when they > aren't, they don't move independent to the background (up and down)... don't > know if the balloons move up and down, but I don't think so... In Pitfall II, the condors, which move up and down, are 2 colored (I think). When the balloon is just floating by, it zigzags up and down, with a stationary playfield. When Harry has it, the balloon is vertically stationary (I think), with a vertically scrolling background. -Chris -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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