Re: [stella] interlace / single line resolution

Subject: Re: [stella] interlace / single line resolution
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Fri, 23 Jun 2000 10:56:53 +0200
At 09.16 23/06/00 +0200, kurt.woloch@xxxxxxxxx wrote:

Also, Oystron, though being a double-scanline-game, only has TWO strings:

1. Own player
2. Asteroids and other enemies, crystals and the players shots

In Oystron, one shot is the ball, and the other is a missile. This explains why one is always white, and the other is color-striped: the "missile" shot gets the colors from the player used to display the enemies in the same group of scanlines. That would have been an ugly effect for most objects, but it is acceptable (if not a nice touch) for a shot. IMHO these compromises are part of the beauty of the 2600 :-)


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