Subject: Re: Re: [stella] Thrust 1.0 From: "Thomas Jentzsch" <tjentzsch@xxxxxx> Date: Sat, 22 Jul 2000 10:43:48 +0200 |
Eckhard_Stolberg@xxxxxxxxxxxxxxxxxxxxx wrote: > Currently you seem to have blank space after instructions that trigger > the bankswitching in the bank that you want to call a routine in a different > bank from. This wouldn't work in a flat memory mode like on my 7800 RAM cart. Sometimes i could just replace the space with the needed jumps, but there are other places, where i'm using the same rom-space for two different bankswitches. > Would it be much work to change your code to act in the described way? I have to find some space in the first bank (contains the kernel). At the moment there is no byte left. > There isn't a real nice yellow in the PAL palette. The gold/brown at $3x > is probably the closest that you can get. BTW if you have to choose between > PAL colours and PAL frame rate, you should go with PAL colours. Most PAL > TVs can handle 60Hz NTSC games without a problem. Strange looking colours > might be more of a problem. I'm owning a four year old PAL Sony-TV and would like to play Thrust on it. I haven't found anything about NTSC in the manual, how can i check if it's capable of displaying NTSC? Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | _______________________________________________________________________ 1.000.000 DM gewinnen - kostenlos tippen - http://millionenklick.web.de IhrName@xxxxxx, 8MB Speicher, Verschluesselung - http://freemail.web.de -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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